


Take-Two Interactive, the publishers of the Grand Theft Auto franchise and the subject of this post, has a history of bullying ambitious modders into shutting down. Other publishers, like CD Projekt Red and Bethesda go the completely opposite direction and not only embrace the modding communities for their games, but also sometimes simply hire talented modders directly to their payroll.

Nintendo tends to Nintendo, for instance, where control is valued over building a community of fans. We've begun to see a flurry of stories on the topic lately and perhaps the most impressive thing about those stories is how wildly binary they are. For some reason, it seems that there is an industry issue heating up among video game developers and publishers over their modding communities.
